AUTHOR: Joe Hocking
PUBLISHER: Manning Publications
ISBN-10: 1617294969; ISBN-13: 978-1617294969
About the Technology
Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen!
About the Book
Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit.
* Revised for new best practices, updates, and more!
* 2D and 3D games
* Characters that run, jump, and bump into things
* Connect your games to the internet
About the Reader
You need to know C# or a similar language. No game development knowledge is assumed.
About the Author
Joe Hocking is a software engineer who specializes in interactive media development. He currently works for InContext Solutions and wrote the first edition while working for Synapse Games. He has also taught classes at the University of Illinois at Chicago, the School of the Art Institute of Chicago, and Columbia College Chicago.
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