Mastering Unity 2D Game Development, Second Edition

Mastering Unity 2D Game Development, Second Edition

AUTHOR: Ashley Godbold; Simon Jackson

PUBLISHER: Packt

PAGES: 506

ISBN-10: 1786463458; ISBN-13: 978-1786463456

Master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework!

About This Book
* Explore the new features of Unity 5 and recognize obsolete code and elements.
* Develop and build a complete 2D retro RPG with a conversation system, inventory, random map battles, full game menus, and sound.
* This book demonstrates how to use the new Unity UI system effectively through detailed C# scripts with full explanations.

Who This Book Is For
This book is for anyone looking to get started developing 2D games with Unity 5. If you're already accomplished in Unity 2D and wish to expand or supplement your current Unity knowledge, or are working in 2D in Unity 4 and looking to upgrade Unity 5, this book is for you. A basic understanding of programming logic is needed to begin learning with this book, but intermediate and advanced programming topic are explained thoroughly so that coders of any level can follow along. Previous programming experience in C# is not required.

What You Will Learn
* Create a 2D game in Unity 5 by developing a complete retro 2D RPG framework.
* Effectively manipulate and utilize 2D sprites.
* Create 2D sprite animations and trigger them effectively with code.
* Write beginning to advanced-level C# code using MonoDevelop.
* Implement the new UI system effectively and beautifully.
* Use state machines to trigger events within your game.

In Detail
The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free!

This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!

Style and approach
This book takes a step-by-step practical tutorial style approach. The steps are accompanied by examples, and all the intermediate steps will be clearly explained. The focus of this book will obviously be on the advanced topics so that the game looks and performs efficiently.

About the Author
Ashley Godbold Dr. Ashley Godbold is a programmer, game designer, artist, mathematician, and teacher. She holds a Bachelor of Science in Mathematics, a Master of Science in Mathematics, a Bachelor of Science in Game Art and Design, and a Doctor of Computer Science in Emerging Media, where her dissertation research focused on educational video game design. She works full-time as a game developer and also runs a small indie/passion studio. She teaches college courses in Unity, 3ds Max, Adobe Flash, game design, and mathematics.

Disclaimer

Programming books display here are property of respective owners. All information about the book published in this website is in good faith and for general information purpose only.

Please support author by buying hardcopy to the nearest book store in your place or order books in publisher websites.

HRMS & Payroll Web Application

Generate Employee's Annual Income Tax Return (ITR)

Preparation of Annual Income Tax Return for all employee's BIR Form 2316 in manual process are so complicated and can caused a human errors in also take a lot of time to finished. read more »

Generate Timesheet from Daily Time Records (using finger scanner In/Out)

Using DTR Biometric Finger Scanner application system time-in/time-out we create module process to generate Timesheet for every employee. Before generating employee timesheet cut-off date make it sure that all pending approval of leave & overtime covered on that payroll cut-off date that filed by the employee’s should be approved by designated department. The report monitoring status of Leave & Overtime will help you to identify head department with pending approval to prompt them to approve. read more »

DTR Biometric Finger Scanner Time-In/Time-Out

Digital Persona U.are.U 4500 Finger Print Reader is my Software Development Kit (SDK) used in development of Daily Time Records (DTR) Attendance System which is designed to captures the time-in / time-out logs for every employee's and also we embed text to speech features... need speaker to prompt the user what is going on. Most of company today are now using Biometric fingerprint authentication to be used in time attendance that accurately and timely tracked for management reporting and also for accounting payroll processing. read more »

Government Deduction Table

The employer is required to deduct mandatory monthly contribution of SSS, PhilHealth, HDMF and tax withheld for salary above minimum wage in every pay day. Here are the list of data table provided by the government agency that used in Pinoy Web Application payroll processing. read more »

How to Compute Salary in Monthly Basis

Frequently company job advertisement is publicizing monthly pay for a position needed instead of time-based rate. Sometimes, you may be more interested on the daily rate compensation because it's easy to know how much rate per hour. read more »